I’m currently tracking the development of this project called Species. I like the concept of it and it looks like it could be really fun to play. If you like checking out fun and interesting up-and-coming programming projects as much as I do, you should check out this person’s blog!
Edit: For the record, I don’t think render targets are evil. 🙂
aka. Misadventures In Implementing a Real Time Tree of Life Graph. Note: this post is a logical sequel to the previous post, though it also doubles as a what-not-to-do tutorial of sorts when it comes to implementing real time graphs and render targets in XNA. Fair warning: It’ll probably be a bit incomprehensible if you’re not a programmer.
/tangential progress report: we’re about 40% of the way to the alpha release deadline and about 50% of the way through the “list of crap to do”. So we’re ahead of schedule, but not by much.
It’s probably worth noting that part of the reason I’m cutting it so fine is micro-feature-creep. A major advantage of programming on your own is the ability to indulge your inner ADHD-sufferer: getting distracted by something that sounds like fun and wandering off to code it. Some of my favorite features in Species have…
View original post 1,734 more words